Twister Game with Giant Spinning Wheel
- Actual Size: 15' X 15'
- Setup Area: 17' X 17'
- Outlets: 1
- Age Group: 5 to adult
- $185.00For Customer Pickup- Price is $40.00 Less than the delivered price- you can choose the customer pickup option at checkout
Inflatable Twister Game with Giant Spinning Wheel Rental
This inflatable Twister Game is a new twist on an old favorite. The twister game we knew as kids in an inflated version with a big free-standing spinning wheel. This spinning wheel offered by Inflatable Party Magic is an added bonus as most companies just include a small cardboard spinning wheel. The inflated base makes this classic game even more difficult as the inflation causes the participants to be more unsteady and can easily fall with the little twist and moves.
Specifics of Twister
It is a 15' X15' square. It is recommended for ages 4 to adult. This game is fun for the small kids, teens, and adults. This game has even become a huge hit at after proms and colleges. The older kids and adults will remember their days of young and enjoy playing this blast from the past classic game.
How to Play Twister
The referee spins the spinner, then calls out the body part and the color that the arrow points to. For example, the referee may call out: "Right hand, red." All players, at the same time, must then try to follow the referee's directions as explained below.
Each player must try to place the called-out body part on a vacant circle of the called-out color. For [example, if the referee calls out "Right hand, red," each player must try to place a right hand on any vacant red circle.
If your called-out hand or foot is already on a circle of the called-out color, you must try to move it to another circle of the same color.
There can never be more than one hand or foot on any one circle. If two or more players reach for the same circle, the referee must decide which player got there first. The other player(s) must find another vacant circle of the same color.
Never remove your hand or foot from a circle unless you're directed to by the referee after a spin. Exception: You may lift a hand or foot to allow another hand or foot to pass by, as long as you announce it to the referee beforehand, and replace it on its circle immediately afterward.
If all 6 circles of a color are already covered, the referee must spin again until a different color can be called out.
Strategy: Try moving toward an opponent's portion of the mat, forcing the player to go over or under you to place a hand or foot!
Any player who falls, or touches the mat with an elbow or knee, is immediately out of the game. (If you feel that a new position is impossible, or will cause you to fall, you may elminiate yourself.)